Soft shadows on floor
Sometimes the shadow an object is cast on the floor or other objects looks wrong .. soft, blurry or even missing. Hilite is storing the simulation results in intensity maps, which […]
Sometimes the shadow an object is cast on the floor or other objects looks wrong .. soft, blurry or even missing. Hilite is storing the simulation results in intensity maps, which […]
Hilite doesn’t use raytracing for reflections. Hilite is using shader based reflections, like environment cube maps or flat mirror planes. Flat mirrors can’t be handled like other reflective geometries, because […]
If there are black objects in your viewport then make sure, that you have enabled reflections (material effects – F3). If there are still some black objects without reflections, then […]
hilite is a realtime lighting simulation technology developed by Zumtobel and Vrvis. The hilite viewer is the userinterface for the technology and evolved in the last years to a tool […]