Soft shadows on floor

Sometimes the shadow an object  is cast on the floor or other objects  looks wrong .. soft, blurry or even missing. Hilite is storing the simulation results in intensity maps, which […]

blurry or pixelated flat mirrors planes

Hilite doesn’t use raytracing for reflections. Hilite is using shader based reflections, like environment cube maps or flat mirror planes. Flat mirrors can’t be handled like other reflective geometries, because […]

Black Objects / Missing Reflections

If there are black objects in your viewport then make sure, that you have enabled reflections (material effects  – F3). If there are still some black objects without reflections, then […]

How to start with Hilite

hilite is a realtime lighting simulation technology developed by Zumtobel and Vrvis. The hilite viewer is the userinterface for the technology and evolved in the last years to a tool […]